Monster Train

Monster Train

by Shiny Shoe·published by Good Shepherd Entertainment

Steam · Overwhelmingly Positive

The Verdict

A top-tier roguelike deckbuilder that adds tower-defense strategy across three train floors — hundreds of hours of synergy hunting await.
Data current as of Apr 24, 2026. We re-crawl reviews and metadata every 14 days.
Steam Sentiment97

Overwhelmingly Positive

Fewer than 5% of Steam games with 1,000+ reviews achieve this.

SteamPulse Analysis1,991 reviewsAnalyzed 2mo ago

Analysis by Ivan Z. Ganza · Methodology →

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Quick Stats

Reviews

13,973en

22,790 total (all languages)

1,991 analyzed

Current as of Apr 24, 2026

Released

May 21, 2020

Price

$24.99

Analyzed

Apr 19, 2026

Velocity

4.6/day

Slowing

Metadata current as of May 1, 2026 · Source: Steam

Market Reach

Estimated owners±60%

750K

Estimated gross revenue±60%

$18.0M

Based on 22,790 reviews (all languages)

boxleiter_v2

Based on review count × genre/age/price-adjusted Boxleiter ratio. Gross revenue before Steam’s 30% cut, refunds, and regional pricing.

Design Strengths

  • Dual-clan selection from five (six with DLC) creates an enormous combinatorial space — reviewers with 600–993 hours still discover novel synergies each run
  • Three-floor vertical defense mechanic is a genuinely successful twist on the deckbuilder formula, adding spatial strategy absent from all genre peers
  • Run length of 30–60 minutes with a speed-up button hits the sweet spot between feeling complete and enabling 'one more run' sessions
  • Deck-building is explicitly designed to let players construct overpowered, game-breaking combos — satisfying power fantasy that feels earned
  • 25-tier Covenant difficulty system provides gradual, self-paced scaling that extends competitive life well beyond initial mastery
  • Soundtrack described by multiple reviewers as the best indie OST they've heard — atmospheric and genre-spanning, with in-game track display
  • Accessibility curve is gentle enough to convert players who dislike roguelikes, without sacrificing endgame depth
  • Steam Deck performance praised as smooth with reliable cross-platform save sync

Gameplay Friction

  • Balance collapses at high Covenant levels (roughly 12–25): only a narrow set of meta builds remain viable, and RNG in artifact and card offerings becomes disproportionately decisive
  • Base game difficulty is too low for experienced deckbuilder players — multiple reviewers report winning their first run, reducing early tension
  • Clan and champion balance disparities are noticeable: certain clans (e.g., Umbra) feel underpowered relative to others, narrowing build diversity at higher tiers
  • Enemy and encounter variety is limited, contributing to a repetitiveness wall for players who don't advance into Covenant difficulty tiers
  • DLC Pact Shards mechanic introduces additional RNG at the endgame that some players feel undermines strategic control

Audience Profile

Ideal Player

A deckbuilder fan who wants deep, combinatorial synergy-hunting with a genuine mechanical twist and hundreds of hours of replayability at a low price of entry.

Casual Friendliness

medium

Player Archetypes

Deckbuilder EnthusiastRoguelite CompletionistSynergy OptimizerStrategy Hobbyist

Not For

Players expecting a narrative experience — story and lore are nearly absentPlayers who bounce off repetition quickly and don't engage with escalating difficulty tiersMobile-averse players deterred by art that reads as F2P at a glance

Sentiment Trend

stable

Sentiment steady at ~91% positive over the last 180 days (182 reviews).

Genre Context

Monster Train sits at the top tier of the roguelike deckbuilder genre, distinguished by its three-floor tower-defense mechanic and dual-clan combinatorial system — innovations that give it a distinct identity rather than a derivative one. At $6.50 (and frequent sale prices of $2–5), it delivers a playtime-to-price ratio that routinely surprises even genre veterans accustomed to high-value indie deckbuilders.

Promise Gap

Three vertical play fields as a strategic layer — confirmed as the game's most praised mechanical innovation
VALIDATED
Five clans with unique gameplay and dual-clan combinations — confirmed as the primary replayability driver
VALIDATED
Over 220 cards and no identical playthroughs — confirmed by reviewers with 500–1000+ hours still finding new builds
VALIDATED
Real-time competitive multiplayer (Hell Rush) — confirmed as present, though population is noted as thin in recent reviews
VALIDATED
Store page implies 'endless replayability' equally across all content — reviews show this breaks down at Covenant 15–25 where only meta builds are viable
UNDERDELIVERED
The framing 'always on time' and polished tone implies a bug-free experience — persistent 4-year-old startup crashes and PC freeze bugs directly contradict this
UNDERDELIVERED
Soundtrack quality — described by multiple reviewers as the best they've heard in an indie game; not mentioned in store description
HIDDEN STRENGTH
Accessibility for roguelike skeptics — several reviewers who 'don't like roguelikes' were converted; the store page targets existing genre fans
HIDDEN STRENGTH
Steam Deck compatibility and cross-platform save sync — praised as seamless; absent from store description
HIDDEN STRENGTH
PARTIAL MISMATCH

Audience Match

The store description targets existing roguelike deckbuilder fans with genre-fluent language, but reviews show the game also converts players who actively dislike roguelikes — a broader audience the page fails to court. The mobile/F2P visual impression also creates a mismatch with the game's actual depth, deterring quality-sensitive buyers before they read the description.

Player Wishlist

  • Expanded story, lore, and narrative content — the hell-train premise is compelling but goes almost entirely unexplored
  • A more satisfying true ending or Covenant-25 conclusion — the current payoff is described as underwhelming
  • More enemy and boss variety to reduce mid-game repetition for players who don't push difficulty tiers

Churn Triggers

  • Players who beat their first few runs without engaging Covenant difficulty report feeling 'done' around 15–30 hours, before clan variety has been explored
  • Around hours 10–30, players who don't discover cross-clan synergy building hit a predictability wall and drop off, citing same-boss repetition
  • New buyers who discover Monster Train 2 includes all original clans plus more content — some report dropping the game immediately after learning this, including one who hit the refund window

Developer Priorities

#1

Fix the persistent startup FMV crash and PC freeze bugs — or officially document workarounds and pin them in the store page and community hub

These bugs have existed for 4+ years, generate explicit negative reviews, and directly cause refunds; the longevity of the issue signals developer abandonment to new buyers at a critical first-impression moment

Freq: Mentioned in minority of negative reviews but disproportionately visible given review helpfulness votesEffort: medium
#2

Add clear in-game messaging (or store page callout) guiding players to Covenant difficulty tiers after their first completed run

The single largest churn driver is players declaring the game 'done' at 15–30 hours before discovering the Covenant system that unlocks hundreds more hours — this is a discoverability failure, not a content failure

Freq: High — repetitiveness complaints cluster in reviews with 15–30 hour playtimesEffort: low
#3

Update the store page to explicitly address Monster Train 2's existence and differentiate the two products (e.g., unique multiplayer mode, original writing/worldbuilding, distinct UI)

A growing share of recent negative reviews explicitly warn buyers to get MT2 instead; without a clear differentiation message, the original's purchase case erodes and refund frustration grows

Freq: 35 mentions in recent review chunks; sentiment is acceleratingEffort: low
#4

Rebalance artifact weighting and card offering pools at Covenant 15–25 to reduce the dominance of a handful of meta builds

High-Covenant balance failure converts experienced players into negative reviewers and caps the skill ceiling for the game's most invested audience segment

Freq: 120 mentions across gameplay friction signals at high confidenceEffort: high
#5

Remove or relocate home screen DLC promotional ads to a less intrusive UI position

While affecting only a small number of reviewers, the 'ad creep' framing in negative reviews damages trust and reinforces the F2P visual misread that already creates a poor first impression

Freq: 5 mentions, low frequency but high helpfulness votes on affected reviewsEffort: low

Competitive Context

Slay the Spirepositive

Referenced 400+ times — the dominant benchmark. Majority of reviewers rate Monster Train equal or superior, citing less punishing RNG, the three-floor mechanic, better faction variety, and faster pacing. A minority consider StS deeper at its highest skill ceiling.

Monster Train 2mixed

The sequel includes all original clans plus additional content, leading some reviewers to warn against buying the original at full price. Others defend the original for its unique Hell Rush multiplayer, distinct writing, and UI preferences.

Balatropositive

Positioned as a peer in the top tier of roguelike deckbuilders — players frequently recommend both, with Monster Train often cited as the stronger pick for tactical depth.

Inscryptionpositive

Named as a comparable high-quality deckbuilder; Monster Train is generally rated equal or above by reviewers who have played both.

Hearthstonenegative

Art style is periodically criticized as resembling a 'dumbed-down Hearthstone' or mobile F2P title — a visual first-impression problem that gameplay quickly overcomes for most players.

Wildfrostpositive

Mentioned as a comparable roguelike deckbuilder; most reviewers who compared the two preferred Monster Train, though some preferred Wildfrost's UI clarity.

Sentiment History

Sentiment over time

Playtime Sentiment

Sentiment by time invested

· 10,015 post-launch reviews
?
0h
60%92 rev
<2h
82%148 rev
2-10h
94%1,925 rev
10-50h
96%4,396 rev
50-200h
98%2,764 rev
200h+
98%690 rev

Players who invest more time rate this game significantly higher (+16pts) — a strong signal of a slow-burn experience that rewards patience.

Competitive Benchmark

Compared to 207 similar games in the Strategy genre released in 2020.

Sentiment vs. similar gamesTop 3%
Popularity vs. similar gamesTop 3%

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Analysis based on 1,991 reviews (Sep 2023 – Apr 2026)