Hades II

Hades II

by Supergiant Games

Steam · Overwhelmingly Positive

The Verdict

A mechanically superior sequel to one of the best roguelikes ever made — more content, deeper builds, and thousands of voiced lines, with a divisive ending.
Data current as of Apr 24, 2026. We re-crawl reviews and metadata every 14 days.
Steam Sentiment97

Overwhelmingly Positive

Fewer than 5% of Steam games with 1,000+ reviews achieve this.

SteamPulse Analysis1,988 reviewsAnalyzed 2mo ago

Analysis by Ivan Z. Ganza · Methodology →

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Quick Stats

Reviews

67,047en

117,887 total (all languages)

1,988 analyzed

Current as of Apr 24, 2026

Released

Sep 25, 2025

Price

$29.99

Analyzed

Apr 14, 2026

Velocity

49.7/day

Slowing

Metadata current as of May 1, 2026 · Source: Steam

Market Reach

Estimated owners±40%

2.7M

Estimated gross revenue±40%

$62.0M

Based on 117,887 reviews (all languages)

boxleiter_v2

Based on review count × genre/age/price-adjusted Boxleiter ratio. Gross revenue before Steam’s 30% cut, refunds, and regional pricing.

Design Strengths

  • Combat system refined beyond Hades 1 — Omega attacks, sprint, magick/cast, and hexes create genuinely distinct build paths where most weapon aspects have dedicated viable strategies
  • Dual-route structure (Underworld descent + Surface ascent) nearly doubles content while reducing run repetition and introducing varied boss encounters mid-campaign
  • Exceptional art direction with handcrafted animations, dense environment design, and an instantly readable visual language praised as a career-best by fans of the studio
  • Darren Korb's soundtrack and thousands of fully voice-acted lines sustain emotional investment across hundreds of hours of runs
  • Two full map routes keep boon selection, god encounters, and pacing fresh enough that players with 250+ hours still report discovering new combinations
  • LGBTQ+ inclusive character design and romance options are praised as natural and well-integrated rather than tokenistic
  • Metaprogression systems feel impactful at unlock and remain flexible at max, avoiding the common roguelike problem of upgrades becoming irrelevant

Gameplay Friction

  • Eris debuff mechanic stacks penalties on strong runs, and mandatory health-based debuffs when entering new floors punish skilled play rather than creating interesting decisions
  • Omega attack system criticized by a subset of players as slowing moment-to-moment pacing in a genre where momentum is core to satisfaction
  • Weapon aspect balance is uneven — some aspects function as near-guaranteed wins while others feel like deliberate self-handicaps, reducing meaningful choice
  • Resource gathering and crafting systems (reagents, concoctions, multiple currency types) feel mechanically disconnected from the core run loop and add complexity without commensurate depth
  • System complexity and volume of currencies/boons introduced early overwhelms new players with no adequate onboarding, leading to random picks rather than informed decisions
  • Character screen time is unevenly distributed — fan-favorite characters like Zagreus and Prometheus have limited presence despite narrative importance
  • Chronos second-phase visual chaos makes attack pattern reading unreliable at higher fear levels

Audience Profile

Ideal Player

A roguelike enthusiast who wants a deep, replayable action game with rich mythology, expressive builds, and hundreds of hours of handcrafted content.

Casual Friendliness

medium

Player Archetypes

Roguelike VeteranBuild CrafterLore DiverCompletionist

Not For

Players who need a strong narrative payoff to justify a long investmentPlayers who disliked resource-gathering and hub-management systems in action gamesPlayers expecting Hades 1's weapon feel and protagonist energy recreated exactly

Sentiment Trend

stable

Insufficient recent review volume to determine trend.

Genre Context

Hades II operates at the absolute ceiling of the action roguelike genre, offering content volume, mechanical depth, and production values that substantially exceed category norms — the two-route structure and build variety alone would distinguish it in a crowded field. Where most roguelikes trade narrative for replayability, Hades II attempts both at scale, making its narrative shortcomings relative to its own predecessor more visible than they would be against genre peers.

Promise Gap

'Endlessly replayable experience' confirmed by players logging 250–333 hours still finding new content
VALIDATED
'Bigger, deeper mythic world' validated by reviews describing content volume as roughly double Hades 1
VALIDATED
'Cast of dozens of fully-voiced characters' confirmed as a standout strength with near-universal praise for voice acting quality
VALIDATED
'Nearly limitless ways to build your abilities' confirmed by high-playtime players still discovering boon combinations at 250+ hours
VALIDATED
'Sweeping story that continually unfolds' oversells narrative coherence — a significant minority of reviewers, including many at 100–300 hours, describe the story as directionless and the ending as anticlimactic or rushed
UNDERDELIVERED
'Unique story events based on how your journey unfolds' implies stronger narrative branching than players experience — dialogue repetition and RNG-gated triggers undercut the personalization framing
UNDERDELIVERED
Steam Deck performance is exceptional — won Best Steam Deck Game 2025, runs at 90fps on OLED with 3–4 hour battery life, not mentioned in store description
HIDDEN STRENGTH
Inclusive LGBTQ+ representation and romance options are a meaningful driver of player affection not surfaced in the store copy
HIDDEN STRENGTH
The dual-route structure's surprise reveal mid-campaign — players describe the moment the second full route opens as a major wow moment that the store page deliberately obscures as a discovery
HIDDEN STRENGTH
ALIGNED

Audience Match

The store description accurately targets roguelike and mythology enthusiasts who want deep replayability, and that is exactly who plays and loves the game. The one meaningful gap is that the narrative emphasis in the store copy attracts story-first players who are the most likely to be disappointed by the ending and weaker character arcs relative to Hades 1.

Player Wishlist

  • More romance options, particularly non-antagonistic sapphic routes and the ability to romance characters like Odysseus and Scylla
  • Expanded screen time and story arcs for Zagreus and Prometheus
  • Additional NPC spawn weighting or dialogue priority system so completionists aren't locked behind pure RNG for final achievements
  • More Surface-route content to match the depth of the Underworld path

Churn Triggers

  • Players who prioritized narrative over gameplay often drop after reaching the story's ending — many with 47–300+ hours describe the conclusion as anticlimactic enough to reframe their entire investment negatively
  • New players with under 5 hours quit during the early-run tutorial phase when the volume of simultaneous systems (boons, currencies, tools, familiars) becomes disorienting before any mastery loop clicks
  • Completionists grinding the final 5–20% of achievements hit a wall around the 100-hour mark when RNG-gated NPC spawns and dialogue triggers make progress feel random rather than earned
  • Players who strongly bonded with Hades 1's weapon feel and Zagreus's personality churn out between 15–37 hours when the new protagonist and weapon mechanics fail to replicate that specific hook

Developer Priorities

#1

Rework or communicate the floor-transition health debuff mechanic — consider replacing mandatory penalties with opt-in challenge modifiers that feel earned rather than punitive

This is the single most-cited unfair friction point in the dataset, generating 28 helpful votes on one review alone; it actively reframes skilled play as a liability and produces genuinely negative run outcomes

Freq: Mentioned in 178-review difficulty friction cluster; one of the highest helpful-vote signals in the datasetEffort: medium
#2

Audit and revise the story ending and epilogue — at minimum add optional extended resolution content that provides narrative closure commensurate with 50–300 hour investment

The ending is the most consistent negative signal in the dataset; it converts players who loved the journey into detractors at the finish line, and several reviewers explicitly reversed their recommendation because of it

Freq: 98 mentions with avg 112 hours playtime — highest-stakes churn signal in the datasetEffort: high
#3

Reduce RNG weight on NPC spawns and dialogue triggers required for achievements — introduce a soft catch-up system after N consecutive runs without a target spawn

Completionists hitting 100+ hours without triggering specific achievements due to pure RNG describes the final stretch as a chore; this actively damages long-tail retention for the most invested player segment

Freq: 87 mentions with avg 98.7 hours playtime; completionist segment represents high word-of-mouth multipliersEffort: medium
#4

Add a contextual onboarding layer that introduces systems progressively — surface boon synergies, currency types, and resource mechanics over the first 3–5 runs rather than simultaneously

Early overwhelm is a documented churn trigger for new players under 5 hours; the system complexity that veterans praise is actively hostile to new entrants who never reach the mastery loop

Freq: 29 mentions concentrated at under 5 hours playtime — disproportionate churn impact relative to mention countEffort: medium
#5

Improve high-fear visual clarity — add enemy projectile color differentiation or a colorblind/chaos mode that makes hostile vs. player effects distinguishable at screen-filling particle densities

Visual chaos at high difficulty is a skill-ceiling barrier that frustrates the players most likely to evangelize the game's depth; it conflates 'hard' with 'unreadable'

Freq: 38 mentions concentrated in negative reviews at higher fear levelsEffort: medium

Competitive Context

Hades / Hades 1mixed

Universally cited as the baseline; Hades II is considered mechanically and content-wise superior by the vast majority, but a significant minority of high-playtime reviewers score Hades 1 higher on narrative quality, protagonist charisma, weapon feel, and emotional ending — making it the primary source of disappointment framing for negative reviews

Binding of Isaacpositive

Cited alongside Hades II as a genre benchmark for the roguelike canon; used to frame Hades II's quality ceiling rather than as a direct competitor

Clair Obscur: Expedition 33neutral

Multiple reviewers place Hades II in direct GOTY competition with Expedition 33; some argue Hades II is underrecognized, others call it tied — signals strong cultural positioning for a $21–30 indie title

Bastion / Transistor / Pyrenegative

A small subset of negative reviewers invokes Supergiant's earlier narrative-driven catalog to argue Hades II represents a relative creative regression in storytelling ambition, though most who mention them still recommend Hades II

Sentiment History

Sentiment over time

Playtime Sentiment

Sentiment by time invested

· 10,230 post-launch reviews
?
0h
73%113 rev
<2h
85%81 rev
2-10h
94%1,269 rev
10-50h
97%3,957 rev
50-200h
99%4,422 rev
200h+
98%388 rev

Sentiment is consistent across all playtime ranges — players feel the same way whether they've played 2 hours or 200.

Competitive Benchmark

Compared to 479 similar games in the Action genre released in 2025.

Sentiment vs. similar gamesTop 9%
Popularity vs. similar gamesTop 2%

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Analysis based on 1,988 reviews