Take Me To The Dungeon!!

Take Me To The Dungeon!!

by Hanabi Fuusen·published by Mango Party

Steam · Very Positive

The Verdict

A genuinely deep roguelite deckbuilder that happens to have adult content — players keep forgetting they're playing a porn game.
Data current as of Apr 22, 2026. We re-crawl reviews and metadata every 14 days.
Steam Sentiment91

Very Positive

This puts the game in the top 30% of all reviewed games on Steam.

SteamPulse Analysis925 reviewsAnalyzed 2mo ago

Analysis by Ivan Z. Ganza · Methodology →

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Quick Stats

Reviews

927en

3,838 total (all languages)

925 analyzed

Current as of Apr 22, 2026

Released

Jun 28, 2023

Price

$7.55

Analyzed

Apr 23, 2026

Velocity

0.9/day

Slowing

Metadata current as of Apr 22, 2026 · Source: Steam

Market Reach

Estimated owners±100%Small-sample

93,000

Estimated gross revenue±100%Small-sample

$700.0K

Based on 3,838 reviews (all languages)

boxleiter_v2

Based on review count × genre/age/price-adjusted Boxleiter ratio. Gross revenue before Steam’s 30% cut, refunds, and regional pricing.

Design Strengths

  • Fixed 8-card deck format with deep rune customization creates a pre-run planning phase that feels uniquely satisfying and distinct from genre peers
  • Multiple viable build archetypes (burn, bleed/poison DOT, armor-stacking, charge) with genuine synergy depth discovered through ~10+ hours of play
  • Full Japanese voice acting across all major characters and H-scenes, well above genre standard
  • Soundtrack quality described as exceptional — emotionally complementary to story beats, with the final boss theme receiving repeated special mention
  • Una and supporting cast (Pamela, Mona, succubi) earn genuine player attachment through integrated story and gameplay rewards
  • Post-game Abyss dungeon extends playtime substantially with roguelite replayability after the main story concludes
  • H-scenes feel progression-gated and narratively earned, with high-quality Spine animation and art, rather than dropped in arbitrarily
  • Multiple story endings with branching choices create meaningful replay incentive beyond pure mechanical optimization

Gameplay Friction

  • Mandatory permanent card exile on deck exhaustion — discarding a card mid-combat to reshuffle is the single most-cited anti-fun mechanic; passive discard bonuses do not compensate for the card loss, especially in boss fights designed to drain the deck
  • Certain H-scenes are locked behind intentional losses, forcing skilled players to deliberately throw runs to complete the gallery — directly conflicts with the game's rewarding strategic design
  • Late-game difficulty spike at floors 30+ and especially 61+ becomes luck-dependent, creating a wall that is not consistent with skill expression earlier in the run
  • Specific boss (Vampire Queen) flagged as mathematically overtuned relative to surrounding content, not solvable through deck optimization alone
  • Some NTR and non-consensual scenes appear without clear in-game warning, creating friction for players who discover this unexpectedly mid-run
  • English localization is inconsistently executed — comedy lands unevenly and some dialogue reads as awkward translation rather than natural writing
  • Certain overpowered archetypes (burn especially) trivialize content that is otherwise described as demanding, making difficulty feel inconsistent rather than scaled

Audience Profile

Ideal Player

A deckbuilder enthusiast comfortable with adult anime aesthetics who wants genuine strategic challenge wrapped in a polished, fully voice-acted JRPG presentation.

Casual Friendliness

medium

Player Archetypes

Roguelite optimizerAdult game collectorAnime RPG fanCompletionist achievement hunter

Not For

Players averse to non-consensual or NTR content without warningPlayers expecting story depth comparable to full-length JRPGsPlayers who only want adult content and have no interest in card game strategy

Sentiment Trend

stable

Sentiment steady at ~96% positive over the last 180 days (62 reviews).

Genre Context

In the adult deckbuilder niche, this game stands out by prioritizing mechanical depth — fixed 8-card decks with heavy rune customization, multiple build archetypes, and a post-game dungeon mode — over content volume. It matches or exceeds many non-NSFW roguelikes in strategic complexity, which is exceptional for the genre.

Promise Gap

23 Spine-animated scenes and 200+ CGs confirmed as high quality by reviewers
VALIDATED
Multiple endings and branching story choices confirmed as present and meaningful
VALIDATED
Randomly-generated dungeon layouts with merchants, treasures, and events confirmed as functional and replayable
VALIDATED
Full Japanese voiceovers confirmed as exceptional quality, covering major characters and H-scenes
VALIDATED
Store page implies a broad roster of sexy female characters with implied H-content — succubus characters receive only one non-animated scene, which reviewers flag as a significant gap
UNDERDELIVERED
The 'exciting adventure story' framing overstates narrative ambition — reviewers broadly describe it as a generic isekai premise that serves the gameplay rather than standing on its own
UNDERDELIVERED
Strategic deck-building depth that rivals or exceeds non-NSFW roguelikes — the game's actual primary appeal, not mentioned in the store description
HIDDEN STRENGTH
Soundtrack quality described as exceptional and emotionally resonant, well above adult game genre norms
HIDDEN STRENGTH
Genuine character attachment to Una and supporting cast beyond their visual appeal, driven by story integration and voice performance
HIDDEN STRENGTH
PARTIAL MISMATCH

Audience Match

The store page targets adult content consumers first — leading with H-scene variety (oral sex, footjobs, group sex, tentacles) and character voice cast — but the player base that drives positive sentiment is primarily deckbuilder enthusiasts who treat adult content as secondary. The store page undersells the game's strongest asset to the audience most likely to buy and love it.

Player Wishlist

  • Animated H-scenes for succubus characters — currently a static single scene, flagged as a significant omission by multiple reviewers
  • Gallery/scene viewer mode that allows unlocking scenes without requiring deliberate in-game losses
  • Expanded infinite dungeon or endless roguelite mode beyond the current Abyss dungeon
  • Dating sim or character relationship mechanics expanding interactions with Una and supporting cast between runs
  • Sequel or substantial DLC expanding on the established mechanics, story, and character roster

Churn Triggers

  • Players encounter a forced loss event early in the game before understanding deck mechanics, triggering immediate refund in players who came for narrative and wanted to avoid monster H-content
  • NTR or non-consensual scene appears unexpectedly within the first few hours, causing players who are averse to the content type to disengage before the gameplay hook is established
  • First encounter with the permanent card exile mechanic — typically within the first boss fight — creates a 'this is anti-fun' reaction that pushes ~10-hour players to leave a negative review or quit mid-run
  • Players who hit the floor 61+ luck wall after investing 10–15 hours report abandoning the post-game grind, citing progression as no longer skill-based

Developer Priorities

#1

Add an in-game scene/gallery unlock mechanism that does not require intentional losses — e.g., a gallery purchase with in-run currency or a post-game viewer

Skilled players are actively penalized for engaging well with the core gameplay loop; this friction is present across multiple review chunks and directly conflicts with the game's strongest design pillar

Freq: Mentioned in 24+ reviews; confirmed as a known blocker for completionistsEffort: medium
#2

Rebalance or soft-cap the permanent card exile mechanic — consider making it optional (e.g., exile for a bonus vs. slower reshuffle at a cost) to reduce mid-combat frustration

The single most-cited negative mechanic (68 mentions, highest-upvoted negative quote); resolving it would convert the game's biggest friction into a genuine strategic decision

Freq: 68 mentions; the top negative review has 145 helpful votesEffort: medium
#3

Add clear content warnings at game start for NTR, non-consensual, and monster H-scenes — ideally with opt-out toggles

Early unexpected exposure to this content is the primary refund driver and the most common reason players who liked the gameplay still left negatively; a warning costs almost nothing to implement

Freq: 22+ direct NTR mentions; refund signals trace here specificallyEffort: low
#4

Commission animated H-scenes for the succubus characters and make this visible in the store page media

The succubus omission is flagged by multiple reviewers as the single most disappointing gap in a game that otherwise over-delivers on adult content quality; it also represents an unfulfilled marketing promise implied by the store page character roster

Freq: 32 mentions across content quality and wishlist signalsEffort: high
#5

Audit and rebalance the floor 61+ difficulty curve and the Vampire Queen encounter specifically

Post-game progression becoming purely luck-based at floor 61+ is the primary churn trigger for high-playtime players who have invested 10–15 hours and represent the game's most engaged audience

Freq: 89 mentions in boss difficulty topic; specifically called out at floor 61+ thresholdEffort: medium

Competitive Context

Slay the Spiremixed

Most frequently cited reference across all reviews. Many claim Take Me To The Dungeon!! equals or exceeds it in strategic depth and story engagement; others find the exile mechanic more restrictive than StS's card cycling and the overall system less deep. Shorthand 'Slay the Spire with porn' is used as a positive recommendation.

Monster Trainneutral

Referenced as a comparable philosophy — small deck count with heavy card modification — validating the game's design approach rather than declaring a winner.

Last Evilmixed

Named adult card RPG peer. One reviewer states Last Evil has more H-content; another finds Take Me To The Dungeon!! equally compelling overall. Used as a genre peer benchmark.

Darkest Dungeonpositive

One reviewer explicitly states Take Me To The Dungeon!! is better than Darkest Dungeon, positioning it favorably in the dungeon-crawler genre.

NEOVERSEpositive

Reviewer found card gameplay equally or more engaging than NEOVERSE, a favorable comparison for mechanical depth.

Hadesneutral

Referenced as a broader roguelike quality benchmark, not a direct mechanical competitor.

Library of Ruinaneutral

Cited as a difficulty reference point for challenging card-based gameplay, contextualizing the game's harder encounters.

Sentiment History

Sentiment over time

Playtime Sentiment

Sentiment by time invested

· 927 post-launch reviews
?
0h
55%42 rev
<2h
82%68 rev
2-10h
89%347 rev
10-50h
97%449 rev
50-200h
100%20 rev
200h+
100%1 rev

Players who invest more time rate this game significantly higher (+18pts) — a strong signal of a slow-burn experience that rewards patience.

Competitive Benchmark

Compared to 313 similar games in the Strategy genre released in 2023.

Sentiment vs. similar gamesTop 26%
Popularity vs. similar gamesTop 5%

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Analysis based on 925 reviews (Jun 2023 – Apr 2026)