Hollow Knight

Hollow Knight

by Team Cherry

Steam · Overwhelmingly Positive

The Verdict

A hand-drawn metroidvania masterpiece — vast, atmospheric, punishing, and worth every brutal death at $19.
Data current as of Apr 24, 2026. We re-crawl reviews and metadata every 14 days.
Steam Sentiment97

Overwhelmingly Positive

Fewer than 5% of Steam games with 1,000+ reviews achieve this.

SteamPulse Analysis1,992 reviewsAnalyzed 2mo ago

Analysis by Ivan Z. Ganza · Methodology →

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Quick Stats

Reviews

201,908en

539,419 total (all languages)

1,992 analyzed

Current as of Apr 24, 2026

Released

Feb 24, 2017

Price

$14.99

Analyzed

Apr 15, 2026

Velocity

64.8/day

Slowing

Metadata current as of May 2, 2026 · Source: Steam

Market Reach

Estimated owners±40%

10M

Estimated gross revenue±40%

$150.0M

Based on 539,419 reviews (all languages)

boxleiter_v2

Based on review count × genre/age/price-adjusted Boxleiter ratio. Gross revenue before Steam’s 30% cut, refunds, and regional pricing.

Design Strengths

  • Hand-drawn art style creates a visually distinct, immersive world that feels genuinely crafted — every area is unique and recognizable
  • Christopher Larkin's soundtrack elevates every area and boss encounter; players report listening to it outside gameplay
  • Interconnected world design rewards curiosity — exploration consistently yields treasure, NPCs, or meaningful challenge rather than dead ends
  • Boss encounters are readable, pattern-driven, and escalate in a way that makes mastery feel earned rather than arbitrary
  • Charm system provides meaningful build customization, letting players tailor difficulty and playstyle without breaking game balance
  • Environmental and NPC-based lore delivery creates a dark, resonant narrative without exposition dumps
  • Combat controls are tight and responsive enough that mastery transforms fights into fluid, expressive sequences

Gameplay Friction

  • Contact damage during player attacks creates a punishing feedback loop that a meaningful minority finds unfair rather than challenging
  • Long runbacks to bosses after death — no bench warp system — extend failure loops into slogs, especially in mid-to-late game
  • Map navigation requires a charm slot to show player location; newcomers frequently get lost without understanding this system
  • Limited fast travel forces extended traversal across large zones, compounding backtracking frustration
  • Specific difficulty spikes — Primal Aspids, Markoth, White Palace platforming, Path of Pain — are called out as disproportionately frustrating relative to surrounding content
  • White Palace gates four of five endings behind its precision platforming gauntlet, creating friction that some players describe as spite-driven design

Audience Profile

Ideal Player

A patient explorer who loves environmental storytelling, tight 2D combat, and the satisfaction of conquering seemingly impossible bosses through persistence.

Casual Friendliness

low

Player Archetypes

Metroidvania devoteeSouls-like masochistCompletionistAtmospheric explorer

Not For

Players who need clear waypoints and quest markersAnyone who quits games after a frustrating first hourPlayers who dislike deliberate, slow-burn pacing

Sentiment Trend

stable

Insufficient recent review volume to determine trend.

Genre Context

Hollow Knight sets the ceiling for the metroidvania genre on execution quality — its world interconnection, boss design, and tonal consistency outperform the genre median by a significant margin. Where most metroidvanias compromise on either exploration freedom or combat depth, this game delivers both, at a price point that undercuts most genre peers.

Promise Gap

Classic hand-drawn 2D art style — reviewers universally confirm it is visually stunning and a core strength
VALIDATED
Vast interconnected world with twisting caverns, ancient cities, and ruined kingdoms — exploration depth confirmed by 210+ mentions
VALIDATED
Tightly tuned 2D controls with dodge, dash, and slash — combat responsiveness praised as a defining strength
VALIDATED
Free DLC expansions (Grimm Troupe, Godmaster, etc.) delivering new bosses, quests, and content — confirmed and celebrated by reviewers
VALIDATED
Store page implies the world is navigable and open ('Forge your own path!') but omits that the player location marker requires equipping a specific charm — a critical discovery gap for new players
UNDERDELIVERED
The 'evolve with powerful new skills' framing implies clear progression, but reviewers consistently describe the early game as directionless and confusing for the first 1–2 hours
UNDERDELIVERED
Christopher Larkin's soundtrack — described by reviewers as among the best in all of gaming, listened to outside gameplay; not mentioned in the store description
HIDDEN STRENGTH
Exceptional optimization — runs on low-end and aging hardware including 'potato laptops'; accessibility not referenced in store copy
HIDDEN STRENGTH
Emotional and narrative resonance — players describe the lore and world as life-changing and moving them to tears; store copy focuses on action features rather than emotional depth
HIDDEN STRENGTH
PARTIAL MISMATCH

Audience Match

The store page targets action-adventure fans with language around combat and exploration, but the players who love this game most are atmosphere-seekers and souls-like devotees drawn to lore, emotional weight, and mastery challenge — dimensions the store copy largely undersells.

Player Wishlist

  • Bench warp / expanded fast travel network to reduce traversal time between attempts
  • Optional difficulty assist modes (e.g., reduced contact damage toggle) to broaden accessibility without altering the core experience
  • In-game lore compendium or journal to help players follow the environmental storytelling without external wikis

Churn Triggers

  • Within the first 1–2 hours in Forgotten Crossroads: directionless early pacing causes players to quit before the world opens up — multiple reviewers report abandoning the game multiple times before committing
  • On first contact with a mid-game difficulty wall (e.g., Mantis Lords, Hornet 2): players who haven't internalized combat patterns hit a sharp spike that ends sessions
  • After repeated Primal Aspid encounters in critical traversal zones: accumulation of surprise contact damage deaths during exploration — not boss fights — triggers frustration quits
  • During Pantheon / Godhome gauntlets for endgame completionists: the hitless challenge requirement creates extended high-stakes failure loops that erode motivation even at 100+ hours

Developer Priorities

#1

Implement a bench warp or expanded fast travel system — even a limited one unlocked mid-game

Backtracking and boss runbacks are the single most cited friction point (98 mentions) among reviewers who still recommend the game; fixing this removes the primary complaint without altering difficulty

Freq: 98 mentions; appears in both positive and negative reviewsEffort: medium
#2

Add an onboarding hint or optional early-game guidance system for new players lost in the Forgotten Crossroads

The first 1–2 hours are the documented primary dropout gate; reviewers explicitly warn that confusion causes permanent abandonment, costing the game players who would otherwise love it

Freq: 82 mentions specifically about early pacing and directionlessnessEffort: low
#3

Surface the Compass charm (player location on map) earlier or make it default for first-time players

Players frequently do not know the map marker requires a charm, compounding navigation confusion that drives early churn; this is a discoverability fix, not a design change

Freq: Subcomponent of 98-mention backtracking/navigation clusterEffort: low
#4

Review White Palace's role as a gate to 4 of 5 endings and consider an alternate path or difficulty option

White Palace is the most polarizing late-game design decision; negative reviews specifically cite it as a hostile gating choice that feels punitive rather than rewarding

Freq: 78 mentions of specific difficulty spikes; White Palace named explicitly in negative reviewsEffort: high
#5

Investigate and patch the crash-once-per-hour bug reported on a subset of hardware configurations

Even rare crashes erode trust in an otherwise technically excellent product; given the game's evergreen status, stability on all supported platforms is a retention factor

Freq: 18 technical issue mentions; crashes specifically cited by at least 1 reviewer as preventing continued playEffort: medium

Competitive Context

Hollow Knight: Silksongpositive

Players who have played both compare with mixed preference — some favor Hollow Knight's exploration depth and charm system, others find Silksong more polished and maneuverable. Silksong's launch demand (crashing storefronts) is attributed directly to Hollow Knight's legacy.

Dark Soulspositive

Cited as the closest design analog for difficulty philosophy, lore delivery, and combat feel. Hollow Knight is frequently described as '2D Dark Souls' — a framing players use approvingly.

Elden Ringpositive

Compared as a peer in terms of challenge, emotional weight, and exploration quality. One reviewer rates Hollow Knight's exploration as rival to Elden Ring's.

Ori (series)mixed

Ori's runback implementation cited as handling backtracking better than Hollow Knight; overall, Hollow Knight rated superior within the metroidvania genre.

Castlevaniapositive

Hollow Knight described as a modern evolution of the Castlevania metroidvania formula, fusing it with Dark Souls-style lore and atmosphere.

Hadesnegative

One reviewer explicitly chose Hollow Knight over Hades and expressed satisfaction, positioning Hollow Knight as the superior purchase in a direct comparison.

Sentiment History

Sentiment over time

Playtime Sentiment

Sentiment by time invested

· 11,078 post-launch reviews
?
0h
70%122 rev
<2h
74%104 rev
2-10h
94%2,175 rev
10-50h
97%4,597 rev
50-200h
98%3,748 rev
200h+
99%332 rev

Players who invest more time rate this game significantly higher (+24pts) — a strong signal of a slow-burn experience that rewards patience.

Competitive Benchmark

Compared to 394 similar games in the Action genre released in 2017.

Sentiment vs. similar gamesTop 2%
Popularity vs. similar gamesTop 0%

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Analysis based on 1,992 reviews (Mar 2026 – Apr 2026)