月圆之夜 (Night of Full Moon)

月圆之夜 (Night of Full Moon)

by Giant Games

Steam · Mostly Positive

The Verdict

A gorgeous, free roguelike deckbuilder set in a dark Red Riding Hood fairy tale — brilliant core, plagued by unresolved malware flags and regional bugs.
Data current as of Apr 24, 2026. We re-crawl reviews and metadata every 14 days.
Steam Sentiment80

Mostly Positive

This puts the game in the top 30% of all reviewed games on Steam.

SteamPulse Analysis1,127 reviewsAnalyzed 2mo ago

Analysis by Ivan Z. Ganza · Methodology →

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Quick Stats

Reviews

1,133en

10,883 total (all languages)

1,127 analyzed

Current as of Apr 24, 2026

Released

Jul 25, 2019

Price

Free

Analyzed

Apr 23, 2026

Velocity

0.4/day

Slowing

Metadata current as of May 2, 2026 · Source: Steam

Market Reach

Free-to-play — revenue estimates don't apply.

Design Strengths

  • Core deck-building loop generates exponentially scaling combos that reward both planning and improvisation, driving hundreds of hours of engagement
  • 7 playable classes (base + DLC) each feature mechanically distinct card pools and playstyles, making replayability feel earned rather than cosmetic
  • Dark fairy-tale art direction with hand-illustrated cards, custom enemy animations, and per-enemy voice lines elevates the game well above typical mobile ports
  • Narrative integration — each enemy has unique lore revealed post-encounter — creates story investment without interrupting the card-battle flow
  • Multiple difficulty tiers and randomized events ensure no two runs are identical, supporting long-term engagement
  • DLC campaigns introduce entirely new mechanics and modes rather than recycling existing content

Gameplay Friction

  • Card drag activation requires dragging very far from card origin — feels imprecise and fatiguing with a mouse due to mobile-ported UX
  • Difficulty tiers have too little incremental difference between levels, forcing players to grind each tier per character even when they've mastered the game
  • Nightmare difficulty and certain boss encounters rely on unblockable poison, armor-piercing attacks, and full hand-discard mechanics that feel RNG-arbitrary rather than strategic
  • Core mechanics (discard pile cycling, equipment interactions, status effects) are never explained in-game, leaving new players to guess from poorly translated card text
  • No cross-platform save or DLC transfer between mobile and PC — players who invested 100+ hours and $30+ on mobile must start from scratch on Steam
  • Event nodes (shop, rest, card-select) are too repetitive and limited compared to genre peers, making mid-run pacing feel formulaic

Audience Profile

Ideal Player

A patient roguelike deckbuilder fan who wants deep class variety, beautiful art, and hundreds of hours of content without spending a cent on the base game.

Casual Friendliness

medium

Player Archetypes

Roguelike CompletionistDeckbuilder EnthusiastCasual Narrative ExplorerValue Hunter

Not For

Players outside US/Chinese regions unwilling to change Windows regional settingsAchievement hunters who demand 100% completion — at least one achievement is permanently unobtainablePlayers who want active English-language developer support or consistent content updates

Sentiment Trend

improving

Sentiment rose from 46% to 64% positive over the last 90 days (14 reviews vs 13 prior).

Genre Context

Roguelike deckbuilders are a crowded genre with high player expectations for mechanical polish and content depth; Night of Full Moon competes favorably on art, narrative integration, class variety, and price, but falls short of genre leaders on PC UX polish, translation quality, and post-launch support cadence. For a free title, its content depth is exceptional by genre standards, but persistent unresolved technical issues — particularly the regional locale bug and malware flags — create a first-impression failure rate that paid competitors with higher production overhead do not face.

Promise Gap

7 classes and 600+ cards confirmed by reviewers as accurate and a primary driver of replayability
VALIDATED
Random events and story options that affect reputation and courage — reviewers confirm these meaningfully shape runs and endings
VALIDATED
131 mysterious opponents — enemy variety and unique lore per enemy is one of the most praised features in reviews
VALIDATED
Mild strategic turn-based card battle — accessible difficulty framing is confirmed; Normal mode is praised as a good genre entry point
VALIDATED
The store page implies a stable, polished PC experience — reviewers report persistent regional locale bugs, always-online requirements, and a mobile-ported UI that has never been properly adapted for PC
UNDERDELIVERED
The short description says 'random event, random plot leads to different endings' — reviewers note event variety is shallow (shop/rest/card-select nodes only) compared to genre peers
UNDERDELIVERED
High-quality English voice acting for every enemy with multiple lines each — not mentioned anywhere in the store description despite being a major differentiator
HIDDEN STRENGTH
DLC campaigns that function as entirely separate game modes with new mechanics — the store page presents DLC only implicitly through class count, not as a content value proposition
HIDDEN STRENGTH
Exponentially scaling card combos and power-fantasy moments that make each successful run feel uniquely satisfying — the store page describes the game as 'mild strategic' which undersells the depth ceiling
HIDDEN STRENGTH
PARTIAL MISMATCH

Audience Match

The store description targets casual fairy-tale adventure players with language like 'mild strategic' and 'random plot,' but the actual audience skews toward experienced roguelike deckbuilder fans who engage with deep combo systems and log 100+ hours. The store page risks under-attracting the core audience and over-attracting players who will bounce when they encounter the mechanical depth and tutorial gaps.

Player Wishlist

  • Cross-platform account linking to sync progress and DLC entitlements between mobile and Steam
  • More diverse random event types beyond shop/rest/card-select nodes to break up run repetition
  • Complete edition DLC bundle so players can unlock all classes without purchasing each separately
  • Keyboard shortcuts and PC-native UI controls to replace mobile drag-card interactions
  • English-language parity with Chinese server content updates and new modes

Churn Triggers

  • Non-US players encounter invisible enemy sprites or enemies with millions of HP on their first run before discovering the regional settings workaround — many uninstall immediately
  • Players returning after updates find the game won't launch (black screen, infinite loading) and see no developer response on the forums for weeks — long-time fans leave negative reviews at this point
  • Mobile veterans start a Steam run, realize zero progress or DLC transfers, and abandon within the first session rather than re-grind unlocked content
  • After antivirus flags a Themida/trojan detection mid-download or post-update, players who cannot override the warning cannot install or play at all — trust is broken before the first session

Developer Priorities

#1

Issue an official, detailed public statement on the malware/Themida flag — explain what the DRM is, why antivirus triggers it, and whether it will be removed or replaced

62 reviews cite this; it is the highest-upvoted concern (avg 18.4 helpful votes), it actively prevents installation for a segment of players, and the year-long silence has become a trust-eroding narrative that surfaces in new reviews

Freq: Mentioned in ~25% of negative reviews; highest helpful-vote signal in the datasetEffort: low
#2

Fix regional locale bug by replacing floating-point decimal parsing to use invariant culture formatting instead of system locale

Cited in ~23% of negative reviews with avg 14.3 helpful votes; causes complete unplayability for all non-US/CN players on first launch, which is a hard churn trigger before they experience any gameplay

Freq: Reported continuously since 2019 across all 23 review chunksEffort: low
#3

Publish a clear English-language roadmap clarifying whether Steam/EN content will reach parity with CN servers, and commit to a minimum update cadence

Developer silence on CN/EN disparity is driving away the highest-playtime players (avg 198 hours) — the most loyal and word-of-mouth-influential segment — and generating visible negative reviews from evangelists turned critics

Freq: Cited by long-term players in ~9% of negative reviews; avg 10.6 helpful votesEffort: low
#4

Restore human-quality English translations across all card descriptions and DLC content, and audit AI-translated strings for accuracy against actual card effects

72 mentions make translation degradation the single most-cited gameplay friction; card descriptions that don't match effects undermine the strategic depth that is the game's core selling point, and the 'Night of foll moon' loading screen is a visible trust signal of neglect

Freq: Cited in ~29% of all negative reviews; worsening with each DLC releaseEffort: medium
#5

Add an offline mode that caches DLC entitlements locally so single-player sessions don't require a live server connection

28 reviews flag always-online as both a gameplay blocker and a privacy concern; server outages after updates make the game unplayable for days — directly causing refund-language reviews and undermining the premium DLC value proposition

Freq: Cited in ~11% of negative reviewsEffort: high

Competitive Context

Slay the Spirepositive

The dominant reference across 89 mentions. Most comparisons favor Night of Full Moon for art quality, narrative depth, and accessibility — and the free price point makes it the recommended genre entry point for StS fans.

Dream Questpositive

Identified by knowledgeable reviewers as the mechanical spiritual predecessor; Night of Full Moon is seen as a polished, visually superior evolution of Dream Quest's card system.

Monster Trainpositive

Cited alongside Slay the Spire as a paid genre benchmark that Night of Full Moon rivals in quality at zero base cost.

Inscryptionpositive

Described by one reviewer as a 'light Inscryption,' suggesting favorable thematic and mechanical overlap with the narrative-driven deckbuilder.

Hearthstoneneutral

Referenced as inspiration for one of the game's board-battler modes; Night of Full Moon positioned as a superior free alternative to expensive CCG games.

Sentiment History

Sentiment over time

Playtime Sentiment

Sentiment by time invested

· 1,131 post-launch reviews
?
0h
46%177 rev
<2h
75%85 rev
2-10h
88%394 rev
10-50h
89%323 rev
50-200h
82%132 rev
200h+
75%20 rev

Sentiment is consistent across all playtime ranges — players feel the same way whether they've played 2 hours or 200.

Competitive Benchmark

Compared to 104 similar games in the Strategy genre released in 2019.

Sentiment vs. similar gamesTop 42%
Popularity vs. similar gamesTop 3%

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Analysis based on 1,127 reviews (Jul 2019 – Apr 2026)